From charlesreid1

(Created page with "=Rubiks Revenge= 4x4 Rubiks Cube Category:Rubiks")
 
 
(25 intermediate revisions by the same user not shown)
Line 1: Line 1:
=Rubiks Revenge=
The Rubiks Revenge is the name of the 4x4 Rubiks Cube.


4x4 Rubiks Cube
[[Image:RubiksRevenge_TwoCornersDedge.jpg|250px]]


==Solution Procedure==


{{Main|Rubiks Revenge/Layer Method}}


The short version:


1. Solve Centers


2. Align Double-Edges


[[Category:Rubiks]]
3. Solve the 3x3
 
4. Last Layer Double Edges (even vs odd parity case)
 
5. Last Layer Corners
 
For details and pictures for these solution steps, see [[Rubiks Revenge/Layer Method]].
 
==Algorithms Cheat Sheet==
 
===Last Layer Algorithms===
 
{| class="wikitable" cellpadding="100" width="66%"
!colspan="4"|'''Parity Algorithms'''
 
|-
|'''Fix Two Swapped Corners:'''
|Start with the cube oriented with the two swapped corners on the top-left and top-right corners of the front face. Then execute the algorithm:
 
<pre>
R U' R B2 L' D L B2 R2 U
2R2 F2 2R2 f2 2R2 2F2
</pre>
 
|-
|'''Fix Single Inside-Out Dedge:'''
|Start with the cube oriented with the inside-out dedge at the top of the front face. Then execute the algorithm (broken into pieces to make it easier to remember):
 
<pre>
r' D' 2U' u'
r 2F r'
u
r 2F' r' 2F'
u'
2F u 2F
2U D r
</pre>
|}
 
=Flags=
 
{{RubiksFlag}}
 
{{RubiksRevengeFlag}}
 
=References=
 
See https://charlesreid1.com/wiki/Rubiks_Cube#References
 
This is a fantastic definitive list of algorithms for the 4x4 cube: https://www.speedsolving.com/wiki/index.php/4x4x4_Parity_Algorithms

Latest revision as of 21:16, 21 April 2019

The Rubiks Revenge is the name of the 4x4 Rubiks Cube.

RubiksRevenge TwoCornersDedge.jpg

Solution Procedure

The short version:

1. Solve Centers

2. Align Double-Edges

3. Solve the 3x3

4. Last Layer Double Edges (even vs odd parity case)

5. Last Layer Corners

For details and pictures for these solution steps, see Rubiks Revenge/Layer Method.

Algorithms Cheat Sheet

Last Layer Algorithms

Parity Algorithms
Fix Two Swapped Corners: Start with the cube oriented with the two swapped corners on the top-left and top-right corners of the front face. Then execute the algorithm:
R U' R B2 L' D L B2 R2 U
2R2 F2 2R2 f2 2R2 2F2
Fix Single Inside-Out Dedge: Start with the cube oriented with the inside-out dedge at the top of the front face. Then execute the algorithm (broken into pieces to make it easier to remember):
r' D' 2U' u'
r 2F r'
u
r 2F' r' 2F'
u'
2F u 2F
2U D r

Flags





References

See https://charlesreid1.com/wiki/Rubiks_Cube#References

This is a fantastic definitive list of algorithms for the 4x4 cube: https://www.speedsolving.com/wiki/index.php/4x4x4_Parity_Algorithms