Rubiks Revenge: Difference between revisions
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The Rubiks Revenge is the name of the 4x4 Rubiks Cube. | |||
[[Image:RubiksRevenge_TwoCornersDedge.jpg|250px]] | |||
==Solution Procedure== | ==Solution Procedure== | ||
{{Main|Rubiks Revenge/Layer Method}} | |||
The short version: | |||
1. Solve Centers | |||
2. Align Double-Edges | |||
3. Solve the 3x3 | |||
4. Last Layer Double Edges (even vs odd parity case) | |||
5. Last Layer Corners | |||
For details and pictures for these solution steps, see [[Rubiks Revenge/Layer Method]]. | |||
==Algorithms Cheat Sheet== | |||
=== | ===Last Layer Algorithms=== | ||
{| class="wikitable" cellpadding="100" width="66%" | |||
!colspan="4"|'''Parity Algorithms''' | |||
|- | |||
|'''Fix Two Swapped Corners:''' | |||
|Start with the cube oriented with the two swapped corners on the top-left and top-right corners of the front face. Then execute the algorithm: | |||
<pre> | |||
R U' R B2 L' D L B2 R2 U | |||
2R2 F2 2R2 f2 2R2 2F2 | |||
</pre> | |||
|- | |||
|'''Fix Single Inside-Out Dedge:''' | |||
|Start with the cube oriented with the inside-out dedge at the top of the front face. Then execute the algorithm (broken into pieces to make it easier to remember): | |||
<pre> | |||
r' D' 2U' u' | |||
r 2F r' | |||
u | |||
r 2F' r' 2F' | |||
u' | |||
2F u 2F | |||
2U D r | |||
</pre> | |||
|} | |||
=Flags= | |||
{{RubiksFlag}} | |||
{{RubiksRevengeFlag}} | |||
=References= | |||
See https://charlesreid1.com/wiki/Rubiks_Cube#References | |||
This is a fantastic definitive list of algorithms for the 4x4 cube: https://www.speedsolving.com/wiki/index.php/4x4x4_Parity_Algorithms | |||
Latest revision as of 21:16, 21 April 2019
The Rubiks Revenge is the name of the 4x4 Rubiks Cube.
Solution Procedure
Main article: Rubiks Revenge/Layer Method
The short version:
1. Solve Centers
2. Align Double-Edges
3. Solve the 3x3
4. Last Layer Double Edges (even vs odd parity case)
5. Last Layer Corners
For details and pictures for these solution steps, see Rubiks Revenge/Layer Method.
Algorithms Cheat Sheet
Last Layer Algorithms
| Parity Algorithms | |||
|---|---|---|---|
| Fix Two Swapped Corners: | Start with the cube oriented with the two swapped corners on the top-left and top-right corners of the front face. Then execute the algorithm:
R U' R B2 L' D L B2 R2 U 2R2 F2 2R2 f2 2R2 2F2 | ||
| Fix Single Inside-Out Dedge: | Start with the cube oriented with the inside-out dedge at the top of the front face. Then execute the algorithm (broken into pieces to make it easier to remember):
r' D' 2U' u' r 2F r' u r 2F' r' 2F' u' 2F u 2F 2U D r | ||
Flags
References
See https://charlesreid1.com/wiki/Rubiks_Cube#References
This is a fantastic definitive list of algorithms for the 4x4 cube: https://www.speedsolving.com/wiki/index.php/4x4x4_Parity_Algorithms